Star Trek Online Mastery Guide
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Star Trek Online Mastery Guide | Leveling, Missions, Skills, Ships Guide & More
Star Trek Online Mastery is a complete strategy guide for STO containing proven tips, tricks, info and strategies
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Star Trek Online Mastery Guide Specifications
Star Trek Online Mastery Guide
Star Trek Online Mastery Guide Features
"A Complete Blueprint To Dominating The Star Trek Online Universe"
Here's what STO Mastery Contains:
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Star Trek Online Answers to questions about the combat system more article
Ryan: What benefits will have Klingontsev with their camouflage system?
Klingontsy must be balanced with the Federation. This means that despite the fact that they will cover up, the game will present a counter system, directed against the benefits. Birds of Prey will be blacked out in the battle, but you have to remove the protective shields of the ship, so it's not the most sophisticated ships in the fleet. There will also be available to various skills and the ability to detect cloaked ships.
FanBoy: What happens after "death"?
Some people believe that the soul goes to heaven. Others believe that every time we reborn. In the STO will be minor debuffs. On the ground, you can wait for the resurrection of the Bridge Officer or another player, or to appear at the nearest point of respawn. In space, you lose part of the team (not Bridge Officers), you will need to replenish, and rebuild from the nearest point of respawn.
-Drexel-: After the destruction of enemy ships will be whether the danger comes from the blast or she will be an aesthetic character?
Yes, the deformation of the nucleus leads to a massive explosion. The larger the ship, the bigger the blast. You will have a few seconds to get away, and I recommend you do so especially when the level of protection shields your vehicle at this time is very small.
GrandPotato, eddie: Will you be able to take on the boarding? If yes, then we can seize the ship, or is it just a time to turn it off or something like that?
Yes, the game will be able to boarding. This ability Bridge Officer, which sends shuttles to the target. The larger team (more than the ship, there Komad) you have on board, the more you can send a shuttle. Shuttles can shoot, in which case the team on board die. If your team reaches the ship, it could harm the team and the equipment of the enemy. Then shuttles to go back to your ship (so do not blow up enemy ship while on board are your wards). Also there is a special protective ability, which will help to avoid boarding.
Descender: Will STO tactically similar games with Starfleet Command, where you can manage virtually all elements of the ship? Or, more attention is paid to traffic management and shields?
Battles in space entirely tactical. You have to manage power, shields, trajectory projectiles, motors, position and Bridge Officers as well as their abilities. The player and the Bridge Officers are hundreds of different abilities: boarding parties, ejecting warp plasma, cloaking devices, emergency power, sensor scans, sensor jamming, deflector beams, attack patters, holograms, ramming speed and so on.
Mikx: In one interview, the developers have mentioned the ability of scientific vessels, which can capture subsystem. If it is still in force, it will work?
Research vessels have an innate ability to fix the ship's subsystems: weapons, shields, engine and accessories. While using this ability your beam weapon to weaken or "debafnet" subsystem enemy ship. Also there is a chance that one system fails at some time. Some Bridge Officers also have the ability to fix the goal. They are stronger born abilities scientific vessels, but are limited in the choice of subsystems for control. So any ship can fix the enemy subsystem, if the board is Bridge Officer, who has the necessary capacity, but it would have to open 4 slots for skills.
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